Name | Affinity | Stance | Description |
---|---|---|---|
Biting Cold Stance | Cold (Fire Anima) Affinity | Duelist Stance | At 3rd level while in biting cold stance, creatures successfully struck by the battlemage with a melee weapon are subject to a Resilience(End) save attack (1d20 + ½ the battlemage’s SPB + his casting ability modifier). A successful save attack causes the creature to take a penalty to all attack, MSB, AC, and Save rolls equal to the battlemage’s casting ability modifier for 1 round. Additional applications of this effect do not stack. At 8th level while in biting cold stances, the battlemage creates a small ice slick around themselves within an area of 5 feet + an additional 5 feet per 10 Battlemage levels. This area is treated as difficult terrain as long as the battlemage remains within this stance and creatures attempting to move through, or into, this area must make an acrobatics check against the battlemage’s CMD or fall prone. |
Lighting Strikes Stance | Air (Essence) Affinity | Reckless Stance | At 3rd level while in lightning strikes stance, when making a focused attack action, the battlemage may choose to take a -2 penalty on all attack rolls until the start of his next turn to make a single bonus attack. At 8th level while in lightning strikes stance, the battlemage treats any dodge bonuses a creature possesses to AC a 2 lower. For every 6 levels after 8th the battlemage possesses he may treat the creature’s dodge bonus an additional 1 lower. |
Roaring Flames Stance | Fire (Essnece) Affinity | Power Stance | At 3rd level while in roaring flames stance, the battlemage gains an aura of flame, dealing a number of points of fire elemental damage equal to his casting ability modifier to creatures who begin their turn adjacent to the battlemage. At 8th level while in roaring flames stance, creatures who strike the battlemage with a melee weapon are subject to a Physical(Agi) save attack (1d20 + ½ the battlemage’s SPB + his casting ability modifier). A successful save attack deals 2d6 + casting ability modifier points of fire damage to the creature. |
Rushing Winds Stance | Air (Essence) Affinity | Whirlwind Stance | At 3rd level while in rushing winds stance, the battlemage treats his land speed as 10 feet faster, + an additional 5 feet for every 5 battlemage levels he possesses. In addition, while in rushing winds stance the battlemage may cross gaps equal to his bonus to movement from this ability without falling in or needing to make acrobatics checks. The battlemage must make an athletics check to jump or risk falling in if the distance of the gap is greater than this bonus. At 8th level while in a rushing winds stance, the battlemage runs at such great speeds the wind becomes a force of destruction around him. When making the charge or run action the battlemage may choose to damage any creatures he is adjacent to during this movement, by dealing a number of points of slashing damage equal to his casting ability modifier. In addition the battlemage may treat the size of any weapon he wields at the end of a charge as one size category larger for the purposes of determining the damage he deals with that weapon. |
Slicing Waves Stance | Water (Essence) Affinity | Precision Stance | At 3rd level while in slicing waves stance, the battlemage ignores 1 point of natural armor a creature possesses when making an attack against a creature’s AC. This bonus improves by an additional 1 at 6th level and every 6 levels of battlemage he possesses thereafter. At 8th level while in slicing waves stance, the battlemage ignores a number of points of damage reduction, or elemental damage reduction from resist equal to half his casting ability modifier. |
Umbral Stance | Void (Air-Anima) Affinity | Blind Warrior Stance | At 3rd level while in umbral stance, the battlemage reduces the light level in his square, and all adjacent squares, by 1 step. While the battlemage is within dim or lower light he gains a +1 morale bonus to all saving throws. For every 6 levels after 3rd the battlemage reduces the light level by an additional step to a minimum of darkness. At 8th level while in umbral stance, the battlemage’s damage rolls deal additional void damage equal to his casting ability modifier for each step below normal light level. |
Unmoving Boulder Stance | Earth (Water-Anima) Affinity | Defensive Stance | At 3rd level while in unmoving boulder stance the battlemage may add his casting ability modifier to Physical(Str) saves he makes while in this stance. At 8th level while in unmoving boulder stance the battlemage is not denied his dodge bonus to AC from fighting defensively or total defense if flat footed or if a creature successfully feints him; though other dodge bonuses or agility modifier is still lost. |