NamePrerequisiteDescription
Adamantine FortressArmor Focus (Armored Fortress)When the fighter rolls initiative he may spend a point of stamina to keep his base defense bonus even when flat footed until he acts for the first time in combat. If the fighter later gains a different ability that allows him to become immune to being flat-footed he instead may use this ability to add his armor bonus to his tough AC until he acts for the first time in combat; this does not stack to other abilities that allows the fighter to apply his armor bonus to his touch AC.
Armed BraveryWeapon TrainingWhen making a save against a demoralize attempt, the fighter increases their save by an amount equal to his bonus from Weapon Training when wielding a weapon of the appropriate keyword.
Armed ManeuverFighter 9th, Weapon TrainingThe fighter choses reposition, grapple or dirty trick. The fighter may use his weapon with the chosen combat maneuver as long as it has a keyword chosen from his Weapon Training class feature. When using a weapon this way the fighter adds any enhancement or other bonuses to hit he would have with attacks on that weapon to his CMB for his chosen maneuver.
Armed MightFighter 7th, Weapon TrainingThe fighter ignores a number of points of damage reduction a creature possesses equal to his weapon training bonus.
Battle Focus-When in battle you can attain a focused state granting you greater capabilities in battle. The first successful attack you make in a round grants you a state of Battle Focus; this state of Battle Focus lasts for one minute, and cannot be attained more than once without taking a short rest. While in Battle Focus you gain an additional +1 dodge bonus to AC, and a +1 bonus to Mental saves, improving by 1 every 6 levels of fighter you possess. In addition the fighter may spend a reaction whenever he takes damage to reduce the damage by an amount equal to his levels in fighter, but each time the fighter does he reduces the duration of battle focus by 1 round.
Battle Heat (Ki)Battle Focus talent, Battle Stance talentWhen in Battle Focus and Battle Stance, your focus causes the world to warp slightly. Creatures who begin their turn adjacent to you take 1 fire damage plus an additional 1 fire damage per 4 fighter levels you possess. You may spend 1 stamina as a reaction to channel this heat into your attacks causing them to deal an additional 1d6 + your base attack bonus fire damage until the beginning of your next turn. You may spend 2 stamina to grant this bonus to both the weapons you’re wielding. This additional damage is not multiplied on a crit.
Battle Spirit (Ki)Battle Focus talentYou may spend 1 stamina at the beginning of your turn as a free action to immediately enter Battle Focus even if you have yet to successfully attack a foe. In addition, when in Battle Focus the fighter may spend 1 stamina as a reaction to grant his weapon a +1 enhancement bonus while he maintains Battle Focus; this bonus may stack with any enhancement bonus currently on the weapon (though not with itself). This Enhancement bonus increases by 1 per 3 fighter levels he possesses.

When the fighter uses this ability, the total enhancement bonus of the enhancement bonus of the weapon cannot exceed +5; but attacks with the weapon ignores 1 point of DR a creature possesses for every +1 the weapon would have gone above +5.
Battle StanceBattle Focus talentWhen in Battle Focus you gain access to a new type of stance known as a “Battle Stance”. This is treated as a stance feat for the purposes of maintaining this Battle Stance and other stance feats. While in Battle Stance you cause all squares adjacent to you to be treated as difficult terrain by foes. You may spend 1 stamina during your turn as a 2 AP action to double this area of difficult terrain.

As long as the fighter remains in combat he gains 1 round at the start of each turn to the duration of his battle focus while he is in Battle Stance and in Battle Focus.
Battle StrikeBattle Focus talentWhen making a focused attack the fighter may choose to gain a bonus to your attack and damage roll equal to the number of Fighter Talents you possess with Battle Focus as a prerequisite; and this bonus to damage may be multiplied on a critical hit. Your Battle Focus immediately ends as soon as this attack resolves, as well as any other benefits you would have for being in Battle Focus. At 5th level and every 5 levels thereafter this ability deals an additional 1 point of damage per talent you possess with battle focus as a prerequisite.
Battle Strike, ImprovedBattle focus, battle strike talentsBattle strike no longer automatically ends your battle focus, but instead reduces its duration by 3 rounds each time it’s used. In addition, the fighter may add add his weapon training bonus to the number of rounds his battle focus lasts
Battle VigorBattle Focus talentWhen in Battle Focus you gain fast healing 1, this fast healing increases by 1 per 6 fighter levels you possess. In addition, once per battle focus you may spend 1 stamina as a 2 action to heal a number of hit points equal to 1d6 + your levels in fighter, but doing so reduces the duration of your battle focus by 2 rounds.
Blind AdaptabilityBlind Adept Feat, Fighter 5thYou reduce your miss chance against opponents by 5% per 5 levels of fighter you possess while in Blind Warrior Stance (minimum 0%); in addition you may treat your ranks in Perception as 5 higher for the purposes of qualifying for feats with Blind Warrior Stance as a prerequisite.
Combat Maneuver DefenseWeapon TrainingWhen the fighter is wielding weapons with the selected weapon keyword, his weapon training bonus applies to his saves against all combat maneuvers attempted against him, instead of just against disarm and sunder combat maneuvers.
Combination FlurryFighter 3rdWhen wielding a combination weapon that has a projectile weapon and a melee weapon; when making a focused attack the fighter may make a bonus attack at a -5 bonus with the projectile weapon after hitting with the melee weapon; he may only use this ability once per round.
Critical VersatilityCritical Focus feat, Weapon TrainingYou may apply the effects of the critical focus feat to any weapon with the chosen keywords from your Weapon Training class feature.
Dazzling IntimidationWeapon TrainingThe fighter applies his weapon training bonus to Intimidate checks to demoralize a creature. If he has the Demoralizing Display feat, he reduces the AP cost of the ability by 1 (minimum 1). If he has the Bullying Blow feat he may use this feat an additional number of times per round equal to his weapon training bonus.
Defensive Weapon TrainingWeapon TrainingThe Fighter gains Parry as a bonus feat even if he would not normally meet the prerequisites. If the fighter already possesses this feat he may select a different martial feat that he qualifies for.

The Fighter adds his Weapon Training bonus to the number of times per round he may use Parry when wielding a weapon that belongs to their chosen weapon keyword.
Destructive PrecisionPrecision Stance featWhen in Precision Stance and a creature redirects damage to their armor you may deal an additional 1 damage to that creature’s armor in addition to the damage you dealt as part of your attack. This damage increases by an additional 1 per 5 fighter levels you possess.
Duelist’s FocusDuelist Stance feat, Weapon Training(Dueling)Your focus as a duelist makes you more difficult to trick. You add your weapon training bonus to your Sense Motive checks against a foe’s attempt to use feint on you while in Duelist Stance.
Effortless Dual WieldingWeapon TrainingThe fighter treats all one-handed weapons that belong to the chosen weapon keyword as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons.
Fighter’s CleaveCleave featYou may make another Bonus Attack as part of the cleave feat against an additional target without spending the additional stamina.
Fighter’s FinesseWeapon TrainingThe fighter treats all weapons as having the finesse weapon feature for all melee weapons that belong to their chosen weapon keyword.
Fighter’s ReflexesFighter 5thThe fighter gains an additional reaction per round. In addition once per round, if the fighter has spent all of his reactions within the round he may spend one stamina to take another reaction that round.
Fighter’s ReservesFighter 10th, Weapon TrainingThe fighter adds 2 + his weapon training bonus to his stamina pool’s maximum capacity.
Finesse MasteryFinesse Training feat, Fighter 6thWhen using the finesse training feat you may choose to not add your strength modifier to damage rolls and use a different stat to damage rolls (such as the agile strike minor perk) without interfering with the bonus damage from Finesse Training.
Focused PowerPower Stance featWhen making an attack with a weapon while in power stance the fighter may treat the weapon as if he was wielding it in two hands for the purposes of determining the bonuses from power stance. The fighter loses this bonus until the start of his next turn if he makes any off-hand weapon attacks on his turn.
Heightened SensesBlind Warrior Stance featWhen in the blind warrior stance and you are unable to see (such as being in darkness or closing your eyes) you gain a +4 bonus on perception checks to hear enemies or use any other senses you possess besides sight (such as scent).
Hurricane of BladesStorm of Blades feat, Fighter 5thWhen using Storm of Blades you may treat your threatened area as 5 feet greater for the purposes of determining the area you affect as part of this feat. At +12 base attack bonus you may exclude allies from this feat.
Monastic FocusWeapon Training(Monastic)If you have selected the Monastic keyword, you may apply your weapon training bonus to your natural weapons in addition to weapons with the monastic keyword. In addition you gain Feral Combat Enhancement as a Bonus feat, if you already possess this feat you may instead select a different Combat feat.
Overhead ChopPower Stance, Vital Strike feat, Fighter 5thWhen the fighter makes an attack using the Vital Strike feat, is in power stance, and is wielding a melee weapon using two hands you deal an additional 50% of your strength modifier on your damage rolls.
Phalanx FighterPhalanx Brace feat, Exotic Weapon Proficiency(Tower Shield)When wielding a tower shield and a weapon with the polearm or spear keyword you do not take the -2 penalty to attack rolls from the Phalanx Brace feat.
Powerful IaijutsuIaijutsu Strike feat, Fighter 3rd.The fighter may spend a point of stamina and increase the AP cost of Iaijutsu Strike by 1 to increase the damage from Iajutsu strike to 1d6 per 2 levels in fighter.
Quick FlexibilityFighter’s Flexibility, Fighter 10thThe fighter may spend an additional stamina point to use his Fighter’s Flexibility ability as a reaction.
Reactive IaijutsuIaijutsu Strike feat, Reactive Combatant feat.When you successfully make an attack of opportunity as part of drawing your weapon with the Reactive Combatant feat you deal an additional 1d6 precision damage. This damage improves by 1d6 at 10th level and every 5 levels thereafter.
Second SkinArmor Focus(Light Armor Focus), Fighter 5thWhen wearing light armor with a strength rating of 0 or lower you may treat it as if you were unarmored for the purposes of feats, perks, or abilities that require you to not be wearing armor.
Tight GuardDefensive Stance featThe fighter’s defensive posture is naturally strong, requiring less effort to fight while maintaining it. The fighter reduces the penalties for fighting defensively by 1.