Name | Price | Effect |
---|---|---|
Extra Affinity | +1 | The implement grants the wielder an additional affinity talent while held; and may be used when assembling spells as part of prepared spellcasters. The wielder must be holding the implement to cast a spell he lacks the affinity talent for normally regardless of if he is spontaneous or prepared. This special ability may be applied to an implement more than once. |
Extra Spell | +1 | The implement grants the wielder access to a single spell (but not talent) while wielded. The caster must have, or the implement must grant, any prerequisite affinity talents in order to cast this spell. This special ability may be applied to an implement more than once. |
Extra Talent | +1 | The implement grants the wielder access to a single magic talent but not spell. This talent has no benefit unless the implement or the caster already possesses the prerequisite affinity or spell for the talent to cast it. This special ability may be applied to an implement more than once. |
Ghost Touch | +1 | An implement with the ghost touch special ability allows the wielder’s spells to deal damage normally against a incorporeal creature, rather than the normal immunity or 50% reduction in damage it would normally provide. This special ability may be applied to an implement more than once. |
Overwhelming | +3 | An implement with this special ability must also possess the extra affinity special ability. An implement with overwhelming treats a creature as having 2 lower resist against the element matching the implement’s affinity(s) for determining their damage reduction and bonus to saves against that element. |
Spell Piercing | +1 | You may add the implement’s enhancement bonus to the percentile rolls to overcome spell resistance. |