NamePrerequisiteDescription
Armored Druid (Ex)-A druid gains Armored Caster and Armor Proficiency(Heavy Martial) as a bonus feat. If the druid already possesses proficiency in Heavy Martial armor she may instead gain proficiency with a single Exotic armor of her choice.
Beast’s ClawsAnimal Realm or Beasts Realm root powerThe druid may apply the root powers of other druidic realms to her ironwood equipment enhanced by the root power of the animal or beast’s realm.

If the druid possesses the Animal Realm she may spend a spell point as a 2 AP action to remove the sunder effect from her natural weapons if they have been sundered; she may instead use this ability on her companion if she has the Beasts realm.
Effortless IronwoodIronwoodOnce per day the druid may reduce the cost of her ironwood ability by 1. At 10th level and every 10 levels thereafter the druid may use this ability an additional time per day.
Extra Magic Feat-The druid may select a single magic feat as a bonus feat. The druid may select this druidic focus an additional time for every 4 levels of druid she possesses.
Ironwood Materialization (Su)IronwoodThe druid may spend an additional spell point when summoning a piece of ironwood to allow the druid to summon ironwood in a place without the required materials.
Ironwood, Improved (Su)Ironwood, Druid 4thThe druid may spend an additional spell point when creating or reshaping a piece of ironwood to grant her ironwood a +1 enhancement bonus for every 4 SPB she possesses, to a maximum of +5. This effect lasts for 24 hours or until the ironwood leaves the druid’s possession for longer than 1 minute per druid level.
Martial Prowess
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The druid may select a single martial or Combat feat that she qualifies for as a bonus feat. The druid may select this druidic focus an additional time for every 6 levels of druid she possesses.
Pushing IronwoodSky Realm root powerThe druid may spend a spell point as a reaction when making an attack with a weapon improved by her sky realm root power to make a reposition attempt that does not provoke attacks of opportunity. The druid treats her BAB as equal to her levels in druid and uses her casting ability modifier in place of her strength, for the purposes of determining her MSB with this manuever.
Tanglewood (Su)Ironwood, Druid 8thThe druid may spend 1 spell point as a reaction to touch a piece of ironwood equipment to add an additional root power to one of her pieces of ironwood equipment. This additional effect lasts for a 1 minute per druid level. The druid may only apply this ability to one piece of ironwood equipment plus an additional piece at 12th level and every 4 levels thereafter.

This ability cannot be used to enhance ironwood equipment made via the instant ironwood talent.
Tanglewood, Lingering (Su)Tanglewood, Druid 12thThe druid may choose to spend an additional spell point as part of using her tanglewood ability to allow it to last 10 minutes per druid level.
Terrain Focus-The druid gains a +1 bonus to caster level concentration checks for spells matching her druidic realm’s affinity in the correct terrain; In addition the druid treats her SPB as 1 higher for the purposes of determining the effects of he druidic realm abilities when in the correct terrain:
Cold Affinity (ice, glaciers, snow, and tundra)
Fire Affinity (Volcanos and wastelands)
Nature Affinity (Forest, Jungles, and Plains)
Earth Affinity (including mountains, sand, natural caves)
Water Affinity (Being mostly or completely submerged in water.)
Air Affinity (Thunderstorms or naturally occurring Tier 3 or higher wind.)
While some are fairly straightforward some may require GM discretion to determine when a terrain may be considered appropriate.
Third Deeper Bond (Su)Third Realm, Third Roots, Druid 18thThe druid gains the benefits of the Deeper Bond ability of her third druidic realm.
Third Realm (Su)Druidic Realm, Druid 6thYou gain one additional Druidic Realm that you do not already possess. The druid gains the BCB bonus for the selected third realm. The druid gains none of the other powers or benefits of the selected. You must already possess the associated affinity and spell of the selected realm to gain this druidic focus.
Third Roots (Su)Third Realm, Druid 8thThe druid gains the Root Power of her third druidic realm.
Thorny Ironwood (Su)Plant Realm root power.When using the root power of the plant realm with your ironwood weapons, your weapons and armor begin to grow thorns. Weapons with this ability deal additional damage equal to the druid’s casting ability modifier. Armor with this ability deal the druid’s casting ability modifier to creatures who strike her with a unarmed strike, natural weapon, or attempt to grapple the druid.
Translucent Ironwood (Su)Water Realm root powerThe druid may choose to cause her equipment affected by the water relam’s root power to become made of pure water.

Weapons with this ability have their damage converted to piercing damage, and grant the druid a bonus equal to her casting ability modifier on bluff checks made to feint while holding this weapon.

Armor with this ability has their armor bonus halved for the purposes of its AC, Hit Points, but not how much damage it can redirect, and grants the druid concealment (20%) from attacks; in addition ironwood armor with this ability heals a number of hit points equal to her casting ability modifier every minute.