Name | Effect | Slot Cost |
---|---|---|
Aerodynamic | This modification can only be added to light or one-handed melee weapons or thrown weapons. The weapon gains a 10 foot range increment that it may be thrown, no longer treating it as an improvised weapon when thrown. If the weapon is already a thrown weapon it instead improves its range increment by an additional 10 feet. | 1 |
Agile | This modification only functions on melee weapons usable with the Weapon Finesse perk. You may choose to apply your dexterity modifier to damage rolls when wielding a weapon with this special ability, in place of your strength modifier. This damage is not increased for wielding a weapon in two-hands, or similar effects that allow a character to deal 1.5x of their strength modifier on weapon damage rolls. | 1 |
Auto-Loader | This modification may only be added to ranged trigger weapons. This modification increases the capacity of a weapon by 3. A weapon with additional capacity can fire additional times without needing to reload. Due to the more complicated nature the weapon’s reload time is increased by 1 AP. This modification may be purchased a second time further improving the capacity of the weapon by 2. | 1 |
Culling | When a culling weapon is used to make an attack using the Cleave feat, it deals an additional 1d6 points of damage on both the initial attack and any attacks granted by Cleave. This damage improves by an additional 1d6 for each masterwork rank above rare. | 2 |
Deadly | The weapon gains the deadly special feature if it did not already possess it. | 1 |
Fast-Loader | This modification may only be added to ranged trigger weapons that have the auto-loader modification or a base capacity above 1. This modification improves the reload speed of the weapon by 1 AP (to a minimum of 0). | 2 |
Graceful | This modification may only be applied to Blade or Polearm keyword weapons. The weapon gains the finesse weapon feature if it did not already possess it. | 2 |
Honed | This modification may only be applied to melee weapons that deal piercing or slashing damage. A weapon with the honed property improves its critical threat range by 1. This effect does not stack with other effects that expand the threat range of a weapon. | 1 |
Improved Capacity | This modification may only be applied to trigger keyword ranged weapons. The modified weapon’s ammunition capacity improves by 2. This modification may be selected more than once. | 1 |
Perfect Balance | This modification can only be added to double weapons. The double weapon is treated as a finessable weapon. | 1 |
Reinforced | The weapon gains an additional 5 hit points. This may be selected more than once; for every 2 times it’s been applied to the weapon the weapon’s hardness also improves by 1. | 1 |
Reservoir(Weapon) | The weapon’s hilt or other handle is hollowed out along with a portion of the weapon. The hilt may store up to 3 doses of any liquid; as a reaction the wielder may press a switch on the weapon to cause the liquid inside to coat the weapon. If the weapon gains the broken condition all the contents within are immediately drained onto the ground and can no longer be utilized to coat the blade. If utilized with poison this causes the weapon to be treated as if it had a dose of poison applied to it (without the usual risk of poisoning oneself). If utilized with other liquids (such as holy water), these coat the weapon and only have effect on a hit with the weapon if the liquid would normally have an effect on contact or injury of another creature. The liquid can potentially damage the weapon if it would normally be capable of damaging it (such as a highly potent acid being stored). Unless the liquid would normally last longer when applied to a weapon, liquids used in this way last for 1 minute or the next successful attack with the weapon (whichever comes first). For each masterwork rank above uncommon the weapon may store one additional dose of liquid. | 2 |
Retracting | As a 1 AP action the weapon retracts into a smaller version of itself. With another 1 AP action returning it to its normal state. When activated the weapon instead is treated as being a size smaller for the effort required to wield it (two-handed weapons become one-handed, one handed become light) but doing so causes the weapon damage to be reduced by one step, and it loses any reach quality if it possessed it (regaining it when returned to its normal size. If used to reduce a weapon below light it instead is treated as if it possessed the folding property. This modification may be applied more than once, each time allowing the weapon to be reduced an additional step. The wielder may always choose to alter the weapon by more than one step as part of the 1 AP action utilized to reduce or expand it, rather than needing to spend additional AP to do so. | 1 |
Scoped | This modification may only be applied to trigger keyword ranged weapons. When making a focused attack with the modified ranged weapon you reduce the penalty for firing beyond the first range increment by 1 for each increment beyond the first (minimum 0). This only applies to the focused attack and not any extra or additional attacks made as part of the focused attack. You may select this modification a second time you increase the maximum number of range increments you may fire the weapon by 50% (usually improving from 10 to 15). | 1 |
Serrated | This modification may only be applied to melee weapons that deal piercing or slashing damage. The selected weapon gains the serrated weapon feature. If the weapon already possessed the serrated feature it instead improves the base bleed damage to 1d4+1. This modification may be taken twice if the weapon did not originally possess the serrated weapon feature. | 1 |
Softening | This modification may only be applied to melee weapons that deal bludgeoning damage. After successfully striking or sundering an object, the object’s hardness is reduced by 5 until the start of your next turn; this applies after damage against the object has resolved. This modification does not stack with itself or other instances of the softening modification. When striking a larger object (such as a wall) only the portion struck is affected rather than the entire structure. The hardness of the object is reduced by an additional 1 per masterwork rank above uncommon the weapon possesses. | 2 |
Weighted Head | This modification may only be applied to melee weapons that deal bludgeoning damage. The weapon deals an additional 50% of the user’s strength modifier on weapon damage rolls. This effectively improves one-handed bludgeoning weapons to 1.5x strength modifier, and two-handed bludgeoning weapons to 2x strength modifier. | 2 |