Prerequisite | Nature(Essence) Affinity |
---|---|
Keyword | Nature |
Benefit | You may add the following traits: - Ferocity: The target may stay conscious and continue to fight when at negative hit points, but loses 1 hit point per round they do so. - Rend: The target must possess claws. The target gains the a rend attack. No more than once per round, may deal damage equal to 1 claw + 1-1/2 times their Strength modifier when successfully striking a target with 2 or more claw attacks in the same round. - Roar: The target may roar, howl, growl, or make other threatening vocalizations as a 3 AP action to attempt an Intimidate check to demoralize all foes within 30 feet that can hear the sound. This trait may be taken a second time to reduce this to a 3 AP action. - Speak with Animals: The target gains the ability to speak with and understand animals and vermin. - Trip: Choose one natural attack the target possesses. The target gains the trip universal monster ability, and may attempt a trip combat maneuver as a free action that does not provoke an attack of opportunity when they successfully hit with that attack. The creature is not tripped in return if the attempt fails by 10 or more. You may take this trait multiple times, but only once per natural attack. - Powerful Charge: Choose one natural attack the target possesses. When charging, that attack deals damage as if it were one size larger and receives 1-1/2 times the target’s Strength bonus to damage instead of 1x. - Push/Pull: Choose one natural attack the target possesses. On a successful attack against a creature of equal or smaller size, the target may attempt a reposition combat maneuver as a free action that does not provoke an attack of opportunity. |