Below is a list of feats available to the Wood Elf heritage of the Elf race.
Ancestral Weapon Expertise (Race)
Prerequisite: Base Attack Bonus +1, Elf(Any)
Benefit: You gain proficiency in Longbows, Shortbows, Longswords, and Rapiers if you did not already possess it. In addition you treat the Curved Blade, Bladed Ribbon, and Bladed Scarf as martial weapons rather than exotic for the purposes of determining proficiency with these weapons. In addition when you gain this feat choose one of the following, you gain these benefits when wielding any of these weapons:
- Deadly Precision: You gain a +2 bonus to critical confirmation rolls with the weapons against foes denied their dexterity bonus to AC.
- Defender: Treat the weapons listed in this feat as having the blocking weapon feature.
- Focusing Implement: If the weapon is able to be used as an implement you gain a +1 bonus on concentration checks while wielding the one of the listed weapons as an implement.
- Graceful Bow: Treat your strength as 2 higher for the purposes of meeting the strength requirement for bow Keyword weapons.
- Graceful Strikes: Treat the weapons listed in this feat as having the lightweight weapon feature.
- Sniper: Treat the range increment of the weapon as 5 higher.
- Sweeping Strikes: Treat the weapons listed as having the trip weapon feature.
Arcane Focus (Race)
Prerequisite: Elf(Any)
Benefit: You have focused your studies during your life to the ways of magic. You gain a +2 racial bonus to concentration checks.
Special: This feat stacks with the +2 racial bonus to concentration checks high elves receive.
Breadth of Experience (Race)
Prerequisite: Elf(Any); 100+ years old.
Benefit: You have a lifetime of knowledge and training. You gain a +2 racial bonus on all knowledge and profession skill checks, and are no longer treated as untrained in those skills even if you lack ranks in them.
Connected to Nature (Race)
Prerequisite: Elf(Any), Casting, Nature Affinity
Benefit: Your natural connection both grants you understanding and power over nature. You gain a +2 racial bonus on knowledge(nature) skill checks. In addition you gain a +2 bonus on all save attacks with nature affinity spells.
Elven Accuracy (Race)
Prerequisite: Elf(Any), Foc 14
Benefit: Your sharp eyesight makes difficult attacks easier. Once per day, before you make an attack roll you may choose to roll twice and take the more favorable result.
Special: For every 3 Focus you possess after 14 you may use this feat one additional time per day.
Elven Eyes (Race)
Prerequisite: Elf(Wood Elf), Foc 13
Benefit: You reduce the penalties from distance on perception checks by up to -5. In addition you reduce the penalties on ranged attacks rolls when attacking outside of the first range increment by up to 2 (minimum 0).
Elven Focus (Race)
Prerequisite: Elf(Any), Int 14, Concentration 1 Rank
Benefit: A number of times per day equal to your intelligence modifier (minimum 1) you may choose to roll twice and take the better result on a concentration check. You must decide to use this feat before rolling for concentration.
Elven Immunities (Race)
Prerequisite: Elf(Any)
Benefit: Your elven heritage gives you a more innate connection to the world of magic, granting improved immunities against it. Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Memory (Race)
Prerequisite: Elf(Any), Prepared Caster
Benefit: Your elven memory makes it easier for you to memorize spells, granting you 1 additional spell charge per day.
Special: For every 10 Intelligence you possess after 10 you gain an additional spell charge.
Long-Limbed (Race)
Prerequisite: Elf(Wood Elf)
Benefit: Your body allows for you to take greater strides than most of your kin, and you have mastered the use of this additional mobility. You gain a +5 bonus to your base land speed and a +2 racial bonus on athletics checks made to jump.
Overwhelming Magic (Race)
Prerequisite: Elf(Any), Casting
Benefit: You gain a single magic feat of your choice that you would qualify for.
Spell Dancer (Race)
Prerequisite: Elf(Any), Mystic Pool
Benefit: Elves have greater prowess than others at mixing the martial and the arcane together into an art form. You may substitute your Perform(Dance) skill in place of a concentration check for a spell. In addition you gain 1 additional mystic pool point per day plus an additional 1 for every 6 ranks of Perform(Dance) you possess.
Woodcraft (Race)
Prerequisite: Elf(Wood Elf)
Benefit: Living in a forest has granted the wood elf has taught you many tricks. You gain a +2 racial bonus on Knowledge(Nature) as well as a +2 racial bonus on any Profession skill checks related to woodworking.