Class Details
Hit Die: d12 Type: Martial Prerequisites: Fighter 3rd, BAB +8
Level | Special |
---|---|
1st | Improved Armor Focus, Improved Fighter’s Flexibility, Stamina |
2nd | Martial Training, Armor Master Talents |
3rd | Armor Specialization |
4th | Martial Training |
5th | Armored Juggernaut |
6th | Martial Training |
7th | Greater Armor Redirection |
8th | Martial Training |
9th | Greater Armor Sacrifice |
10th | Martial Training, Armor Mastery |
Class Features
The following are class features of the Weapon Master.
Weapon and Armor Proficiency
Weapon Master gain no additional proficiencies with any weapon or armor.
Stamina
At 1st level, a Armor Master gains access to a pool of stamina points that allow him to perform feats of strength and agility. This pool contains a number of stamina points equal to his Endurance modifier plus levels in martial classes (minimum 1). This pool replenishes once per day after a long rest.
Improved Armor Focus
At 1st level, the Armor Master increases the bonuses from his Armor Focus class feature. In addition he may add his Armor Master levels to his Fighter levels for the purposes of determining the bonuses from his Armor Focus class feature.
Improved Fighter’s Flexibility
At 1st level, the Armor Master may add his Armor Master level to his Fighter levels for the purposes of determining the onuses from his Fighter’s Flexibility class feature.
Armor Master Talents
At 2nd level the Armor Master gains access to Armor Master Talents when selecting class talents.
See Armor Master Talents for a listing of Talents available for the Weapon Master class.
Martial Training
At 2nd level and at every even level thereafter, an Armor Master gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as Combat Feats or Martial feats.
Armor Specialization
At 3rd level, the Armor Master selects light or heavy armor. While wearing the selected type of armor the Armor Master treats the armor’s hit points as a number of points higher equal to twice his Armor Master level if wearing light armor, or four times his Armor Master level if wearing heavy. This adjustment to hit points only is in effect while the fighter is wearing the armor and simply adjusts the current and maximum hit points of the armor when the armor is donned or removed. At 8th level the fighter now ignores the broken condition of his armor.
Armored Juggernaut
At 5th level, when wearing light armor the fighter gains DR 1/- and in heavy armor, the fighter gains DR 3/—. At 7th and 10th this DR increases by an additional 1. This damage reduction does not apply if the fighter is helpless, stunned, or unconscious.
Greater Armor Redirection
At 7th level, the Armor Master learns to more effectively redirect damage to his armor. When using his armor to redirect damage, he may add any Base Defense Bonus gained from both his Fighter and Armor Master levels to his Armor’s AC bonus for the purpose of determining how much damage may be redirected to his armor.
Greater Armor Sacrifice
At 9th level, the Armor Master learns to better utilize his armor. Once per round, If the Armor Master has already utilized his armor sacrifice ability in the round, he may use it one additional time per round by spending 1 stamina as part of using a reaction to use armor sacrifice.
Armor Mastery
At 10th level, a Armor Master gains DR 5/— whenever he is wearing armor that of a type matching his armor focus class feature (light, heavy, or unarmored). If the Armor Master chooses armored fortress this feature works with any type of armor; light or heavy. This DR stacks with other untyped DR he attains from other sources. In addition the fighter halves all strength rating penalties from armor.