NamePrerequisiteDescription
Armored BraveryArmor Master 8th, Armed BraveryWhen making a save against a demoralize attempt, the fighter increases their save by an additional +2 when wearing light armor, and +4 when wearing heavy armor.
Armored MomentumArmor Master 4thWhen wearing heavy armor you are treated as one size category larger for the purposes of determining your bonus to MSB.
CushionedArmor Master 2ndYou treat any fall any fall as 10 feet lower for how much damage would be taken from a fall while wearing armor.
Gauntlet MasteryArmor Master 2ndYou may add half your armor’s strength rating (minimum 0), to the damage of unarmed strikes made while wearing armor. This does not apply the strength rating from any equipped shields.
Light ExerciseArmor Master 4thYou treat the strength rating of any light armor worn as 1 lower.
Redirected MomentumArmor Master 2ndOnce per round, when using armor redirection or armor sacrifice, you may shift after the damage has been taken and redirected. This movement may occur when it is not your turn, and does not require an action to perform. You may use this an additional time per round at Armor Master 10th.
Shared SacrificeArmor Master 6thWhen an adjacent ally would take damage from an attack, the Armor Master may use their armor sacrifice ability to redirect half the damage of the attack to his armor, with the remaining damage being taken by the ally as normal.
Speed DonArmor Master 2ndYou reduce the amount of time to don armor by half (minimum 1 AP).
UnmovingArmor Master 4thSelect one maneuver (except sunder). Whether using his armor as leverage against a grappling foe or using its weight to help him stop a trip, a Armor Master can use his armor to protect him from the chosen combat maneuver. While wearing armor or wielding a shield, the Armor Master gains a bonus to his saves against the chosen combat maneuver. The bonus is +1 if he’s wearing light armor and +2 if he’s wearing heavy armor. This bonus increases by 2 at 10th level. This talent may be selected more than once, each time selecting a new maneuver.

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