Class Details
Hit Die: d12 Type: Martial
Level | Special |
---|---|
1st | Powerful Strikes, Rage(+1), Stamina, Barbaric Vitality |
2nd | Battle Scars |
3rd | Aggression, Fury |
4th | Barbaric Bond |
5th | Rage(+2) |
6th | Sixth Sense, Aggression |
7th | Vigor (1) |
8th | Roused Anger |
9th | Focused Rage, Aggression |
10th | Unstoppable, Rage(+3), Aggression |
Class Features
The following are class features of the barbarian.
Weapon and Armor Proficiency
A barbarian is proficient with all simple weapons and armor. If this is the character’s first level in a class he gains proficiency in all martial weapons and light martial armor.
Stamina
At 1st level, a barbarian gains access to a pool of stamina points that allow him to perform feats of strength and agility. This pool contains a number of stamina points equal to his Endurance modifier plus levels in martial classes (minimum 1). This pool replenishes once per day after a long rest.
Powerful Strikes
If this is the character’s first level in a martial class, the barbarian gains Power Stance and Reckless Stance as bonus stance feats.
Rage
A barbarian can call upon inner reserves of strength and ferocity, granting him additional combat prowess. Starting at 1st level, a barbarian can spend 1 point of stamina to rage for 1 minute. A barbarian can enter rage as a free action.
While in rage, a barbarian gains a +1 bonus to his Attack, MSB, and Damage rolls. In addition, he takes a –2 penalty to Armor Class. In addition at the beginning of each turn the Barbarian gains 2 temporary hit points plus an additional temporary hit point per two levels of barbarian he possesses; these temporary hit points last for 1 round or until the barbarian’s rage ends. While in rage, a barbarian cannot use any Psyche, Focus, or Intelligence based skills (except Acrobatics, Intimidate, and Ride) or any ability that requires patience or concentration (such as taking a 10 or 20, or casting a spell).
A barbarian can end his rage as a free action and is fatigued after raging for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, his rage immediately ends.
At 3rd level the barbarian may spend an additional stamina when his rage is about to end, to instead allow it to continue for an additional minute. The barbarian may do this once per rage plus an additional time for every 6 levels after 3rd. These continued rounds of rage stack with the original for the purposes of determining how long the barbarian would be fatigued at the end of this rage. Allowing the rage to continue does not refill the barbarian’s fury pool, and must still be refilled as normal.
At 5th level and every 5 levels thereafter the barbarian’s bonus to attack and damage increases by an additional 1 while raging. Starting at 10th level, a barbarian no longer becomes fatigued at the end of his rage.
Barbaric Vitality
At 1st level, a barbarian becomes more sturdy than others treating their Endurance as 2 higher points per level of barbarian he possesses for the purposes of determining when he dies from hit point damage.
In addition the barbarian gains a +1 class bonus to Tenacity and Athletics improving by +1 at 4th level and every 4 thereafter.
Battle Scars
At 2nd level, the barbarian’s body has hardened from past battles gaining a +1 natural armor bonus (or increases his existing natural armor by an equal amount). In addition the barbarian reduces the damage he takes from bleed by 1 for any ongoing bleed effects on himself. This natural armor and bleed reduction increases by an additional 1 at 5th level and every 5 levels thereafter.
Barbarian Talents
While a barbarian may not have a graceful approach to problems, a barbarian still grows as a combatant as he gains levels, learning additional tricks and techniques. At 2nd level the barbarian gains access to Barbarian Talents when selecting class talents.
For a complete listing of barbaric paths see Table: Barbaric Paths.
Fury
At 3rd level a barbarian learns to channel his rage in new and destructive ways. While raging the barbarian gains a pool of fury equal to his 1+Endurance modifier (minimum 2). This pool empties at the end of a rage and fills each time the barbarian enters a new rage. The barbarian may spend 1 stamina as a move action on his turn to refill his Fury pool without requiring him to enter a new rage.
Aggression
At 3rd level and every 3 levels thereafter the barbarian gains an aggression allowing him to tap further into the potential of his rage and fury. Unless otherwise noted aggressions can only be used if the barbarian is raging. At 10th level the barbarian gains an additional aggression. If an Aggression talent calls for a save attack the save attack is made at 1d20 + Base Attack Bonus + Endurance modifier unless specified otherwise. They may add the enhancement bonus of a wielded weapon to this save attack.
For a complete listing of aggressions see Table: Aggressions.
Barbaric Bond
At 4th level the barbarian expands his capabilities in a number of ways. He barbarian chooses one of the following packages gaining its benefits.
For a complete listing of barbaric bonds see Table: Barbaric Bonds
Sixth Sense (Ki)
At 6th level, the barbarian gains a +2 bonus to initiative checks, and is no longer flat-footed before he has acted in combat.
Vigor
At 7th level, once per day the barbarian may spend a reaction to empty his current fury pool, gaining a number of temporary hit points equal to twice the number of fury points spent in this way; this ability may be used in response to taking damage, and temporary hit points gained through this ability last until the start of the barbarian’s next turn.
In addition, the Barbarian gains Battle High (Martial) as a bonus feat if he did not already possess it. Otherwise if the Barbarian already possesses this feat he may select a different martial feat he qualifies for instead.
Roused Anger
At 8th level, the barbarian may enter a rage even if fatigued, and is immune to the negative effects of fatigue during his rage after using this ability. After the rage ends he is exhausted for 10 minutes per round spent raging. Once this exhausted effect ends the barbarian’s fatigue effect remains if it would last beyond the duration of this effect.
Focused Rage
At 9th level, the barbarian learns to channel their rage in a more controlled way. When entering rage the barbarian can still use Intelligence, Focus, and Psyche based skills.
In addition, once per day the Barbarian may apply the attack bonus granted by his Range to a single Intelligence, Focus, or Psyche skill check made while in a rage.
Unstoppable
At 10th level, the barbarian becomes more of an unstoppable force. The barbarian gains DR 2/-; if the barbarian already possesses DR or energy resistance from their race or a barbarian class feature, instead increase it by 1. While raging the barbarian gains a +2 bonus to saves against maneuvers and ignores the effects of difficult terrain when attempting to charge or run.
In addition the Barbarian once per day when reduced to 0 or fewer hit points they may instead automatically set their hit points to 1 and negate any further damage from that single instance of damage, further damage and attacks may still damage the Barbarian as normal.