Battle Mastery | Weapon Master 5th, Battle Focus talent | Once per day when the Weapon Master would enter Battle Focus he may instead choose to enter a state of Battle Mastery. This Battle Mastery is treated as Battle Focus for the purposes of feats and abilities that require Battle Focus and lasts the same duration as Battle Focus. The Weapon Master treats his fighter levels as 10 higher for the purposes of determining the power of his fighter talents with battle focus as a prerequisites. In addition the Weapon Master adds half his MPB to all damage rolls he makes while in Battle Mastery. |
Defensive Weapon Mastery | Parry, Weapon Master 4th | When using the Parry feat, if the Weapon Master fails to parry the attack he may still roll his AC against the attack, but takes a -3 penalty to the roll and is treated as Flat-Footed for the purposes of this AC roll. |
Improved Combination Flurry | Weapon Master 2nd, Combination Flurry Talent | The penalty to the additional attack from combination flurry is reduced to -2, and the Weapon Master may use combination flurry twice per round. |
Improved Mixed Volley | Mixed Volley, Weapon Master 6th | Once per round when the Weapon Master successfully strikes a target with a melee attack he may make a single bonus attack with a ranged weapon against the target at a -4 penalty. |
Improved Two-Weapon Opportunity | Two Weapon Opportunity, Weapon Master 4th | The Weapon Master may use his Two-Weapon Opportunity feat two additional times per round. |
Master’s Defense | Weapon Master 3rd, Weapon Training | The Weapon Master may adds his Weapon Training bonus to his AC rolls against attacks originating from weapons matching his Weapon Training’s chosen keywords. |
Master’s Grip | Giant’s Grip, Weapon Master 10th | The Weapon Master may treat all weapons as one category lighter for the purposes of their interaction with feats, abilities, and how they may be wielded (Two-Handed to One-Hand, and One-Handed to Light). If wielding light weapons with this ability the Weapon Master instead may add 1/2 of his Agility score to attacks with this weapon in addition to what is already added, even if he already adds his Agility modifier to his damage rolls, or if it would normally gain no modifier to damage. |
Master’s Slice | Double Slice, Weapon Master 6th | When using the Double Slice feat the Weapon Master may use the better of both his Main and Off-hand weapon’s crit range and crit multiplier for the attack. In addition he may add his weapon training bonus to his off-hand weapon if it would be a weapon that possesses a keyword of his weapon training. |
Rending Strike | Vital Strike, Weapon Master 10th | When using the Vital Strike feat the Weapon Master may add his Weapon Training bonus, if it would be applicable to the weapon, an additional time to the attack, plus an additional time per additional AP spend on the Vital Strike. In addition, the Weapon Master may spend 1 stamina roll twice and take the better result on the attack rolls made as part of the Vital Strike. |