KeywordPolymorph
Prerequisite(See Text)
TargetOne creature
DurationConcentration or 1 minute per BCB(see description)
RangePersonal
Action3 AP
Saving throwNone
Spell resistanceYes
DescriptionUpon casting this spell can alter yourself for as long as you concentrate or may spend a spell point to allow the spell to continue without concentration for 1 minute per BCB. The spell may be dismissed as a 3 AP action.

When using alter self the caster applies a series of traits to themself. Traits available are determined by Alter and Form talents the caster possesses. The traits themselves do not change a creature’s base physical form, but instead augment them with their special characteristics (such as natural attacks, vision, movement modes, size adjustments, and more). The caster may grant a maximum number of traits to themselves equal to 2 + 1 per 5 BCB and cannot grant the same trait more than once unless specified otherwise. These traits may be selected from any Alter or Form talent they possess and do not require all traits to be chosen from the same talent.

Traits that grant a limb already possessed by your exisiting form may either grant the additional limb; or you may choose choose not to but still gain any benefits related to gaining that limb; such as natural weapons or movement modes. If you already possess that benefit this trait then has no effect; such as granting a natural attack to a limb that already possessed it, or a movement mode already granted to you.

SpecialWhen you gain this spell, if you don’t already have one, select a single form or alter universal talent that you qualify for (if you do not qualify for any form talents you cannot select this spell). For the purposes of prepared casters this spell does not take a slot to prepare, but also cannot be used without a form talent prepared, form and alter talents take up slots as normal.


General Alter Self Talents


Alter Other

PrerequisiteAlter Self
SpellAlter Self
RangeTouch
Saving throwResilience
BenefitYou may now use alter self on other creatures. You may also choose to affect yourself and the creatures touched as part of the same casting but you must concentrate on both effects separately, or spend a spell point to allow the spell to continue without concentration as if both were two separate spell castsings.

Unwilling targets are subjected to a Resilience save attack. A failed save attack reduces the effects to 1 round, while failure by one degree or more completely negates the spell. Using this talent raises the AP cost of this spell to a minimum of 4.

Greater Alter

PrerequisiteAlter Self, BCB 10th
SpellAlter Self
BenefitYou may apply 1 additional trait as part of alter self for ever 10 BCB you possess (minimum 1).

Lingering Alter

PrerequisiteAlter Self
SpellAlter Self
BenefitYour Alter Self spell lasts for 2 additional rounds after you cease concentration. When spending a spell point to allow it to last without concentration it now lasts for 10 minutes per BCB.

0 items under this folder.