KeywordEnchantment, Mental
PrerequisitesVoid(Air-Anima) Affinity
TargetOne Living Creature.
Duration1d4 rounds or 1 round.
RangeClose
Action4 AP
Saving ThrowMental negates
Spell ResistanceYes
DescriptionYou may spend a spell point to cause a creature to become frightened for 1d4 rounds. A save attack that fails by less than one degree causes the creature to instead become shaken for 1 round. A save attack that succeeds by one degree or higher causes the effect to last 1d4+1 increasing by an additional +1 per additional degree of success.


General Cause Fear Talents


Deeper Fear

SpellCause Fear
PrerequisiteCause Fear, BCB 6th
BenefitYou may spend an additional spell point when casting cause fear to cause creatures to become panicked instead of frightened for the duration of the spell. A save attack that fails by less than one degree causes the creature to instead become shaken for 1d4 rounds.

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