| Keyword | Enchantment, Mental |
|---|---|
| Prerequisites | Void(Air-Anima) Affinity |
| Target | One Living Creature. |
| Duration | 1d4 rounds or 1 round. |
| Range | Close |
| Action | 4 AP |
| Saving Throw | Mental negates |
| Spell Resistance | Yes |
| Description | You may spend a spell point to cause a creature to become frightened for 1d4 rounds. A save attack that fails by less than one degree causes the creature to instead become shaken for 1 round. A save attack that succeeds by one degree or higher causes the effect to last 1d4+1 increasing by an additional +1 per additional degree of success. |
General Cause Fear Talents
Deeper Fear
| Spell | Cause Fear |
|---|---|
| Prerequisite | Cause Fear, BCB 6th |
| Benefit | You may spend an additional spell point when casting cause fear to cause creatures to become panicked instead of frightened for the duration of the spell. A save attack that fails by less than one degree causes the creature to instead become shaken for 1d4 rounds. |