Keyword | Force, Shaped, Maneuver, Sonic |
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Prerequisite | Air(Essence) Affinity |
Target | Creatures within the area |
Duration | Instantaneous |
Range | Cone 15 ft. |
Action | 4 AP |
Saving throw | Maneuver, Physical(Str) Negates (see text) |
Spell resistance | No |
Description | You magically enhance your voice to become a weapon causing the reverberations to push and knock creatures off balance. Creatures in a 15 foot cone are subject to a bull rush reposition maneuver using your BCB in place of your BAB and your CAM in place of your strength for determining your MSB. A successful maneuver pushes creatures back 5 feet and subjects them to a Physical(Str) save attack, with a success causing the creature to become staggered for 1 round. You may instead spend 1 spell point as part of casting this spell to cause creatures to instead be pushed an amount of distance appropriate to your combat maneuver result (as per the shove reposition combat maneuver). In addition creatures are subject to the save attack regardless if the maneuver is successful or not with a success by two degrees or more instead causing them to become dazed for 1 round. |
General Concussive Shout Talents
Battering Shout
Spell | Concussive Shout |
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Prerequisite | Concussive Shout, BCB 4th |
Benefit | Your concussive shout deals 1d4 bludgeoning damage on a successful save attack. If you spend an additional spell point when using this talent to improve the damage to 1d4 bludgeoning damage per 3 BCB on a successful save attack. |
Howl of the Banshee
Spell | Concussive Shout |
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Prerequisite | Concussive Shout, BCB 4th |
Keyword | Mental |
Saving throw | Will Save(Negates) |
Benefit | Instead of a Physical(Str) save attack you instead subject the creature to a Resilience(Psy) save attack. A successful save attack causes the creature to become shaken for 1d4+1 rounds, with a success by two degrees or more instead causing them to start cowering for 1 round and then become shaken for 1d4+1 rounds thereafter. Creatures are subject to this save attack regardless if the maneuver is successful or not, and when spending a spell point to improve the base spell you gain a +2 bonus to your Resilience(Psy) save attack if the maneuver is successful. |
Special | This talent cannot be combined with talents the rely on the stunned or dazed conditions of this spell, or talents that rely on the save attack remaining a Physical(Str) save attack. If you possess the Battering Shout talent and the Decay(Nature-Anima) Affinity talent you may change the damage dealt by this to Decay damage. |
Rallying Shout
Spell | Concussive Shout |
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Prerequisite | Concussive Shout, BCB 5th |
Benefit | Allied creatures caught within the area of the spell are spared from its detrimental effects, and if they can hear you instead gain a +1 morale bonus on attack rolls, damage rolls, AC rolls, CMB, and CMD until the start of your next turn. You may spend an additional spell point to cause all allies, within 30 feet + 5 feet per BCB, who can hear you to gain these benefits, not just those caught within the area of the spell. |
Toppling Shout
Spell | Concussive Shout |
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Prerequisite | Concussive Shout, BCB 8th |
Benefit | You may spend an additional spell point to cause creatures to be knocked prone at the end of the movement caused by the bull rush of the concussive shout. This does not count as a trip combat maneuver for the purpose of feats and abilities that benefit trips. |