KeywordEvocation
PrerequisitesOne Affinity Keyword Universal Talent
Target1 weapon or natural weapon
Duration1 minute
RangeTouch
Action3 AP
Saving ThrowMental negates (harmless)
Spell ResistanceYes (see text)
DescriptionYou may spend a spell point to envelop a touched weapon or natural weapon with elemental energy. When making a successful attack roll, the weapon deals an extra 1d6 damage, plus an additional 1d6 damage per 5 BCB. Ranged weapons bestow this property on fired ammunition; alternatively, this can be used to enhance up to 50 pieces of a single type of ammunition. The damage type of this is extra damage determined by the associated damage type of the affinity talent utilized to cast the spell, and can be both elemental or physical damage if the element's associated damage would be physical. A weapon may have only one Elemental Weapon effect active at a time; subsequent castings overwrite an existing Elemental Weapon effect. Spell resistance applies to this bonus damage even if it would be physical.


General Elemental Weapon Talents


Elemental Echo

SpellElemental Weapon
PrerequisiteElemental Weapon
BenefitWhen wielding an elemental weapon, once per round you may reroll a missed attack roll. If the reroll hits, the target takes damage equal to damage granted by the spell.

Elemental Sweep

SpellElemental Weapon
PrerequisiteElemental Weapon
KeywordShaped
BenefitThe wielder of a weapon enhanced by Elemental Weapon may, once per round as an reaction upon succeeding at an attack roll, end the effect to make a Physical(Agi) save attack against all targets in a 15-foot cone beginning at the space of, and including, the target struck. This effect inflicts elemental damage of the same type and amount granted by the spell; a failed save attack deals only half damage. You may choose to spend a spell point to allow the spell to continue rather than immediately ending upon the use of this effect.
SpecialThe default shape of this talent �is a 15-foot cone; but the caster may apply shape talents they possess to this spell, regardless the shape talent must be located in a space adjacent to the caster.

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