KeywordCreation
PrerequisitesWater(Essence) Affinity
TargetSelf
DurationConcentration or 1 minute per BCB (see text)
RangePersonal
Action4 AP
Saving Thrownone
Spell ResistanceNo
DescriptionYou sheathe yourself within a churning column of pure elemental water that fills your space and remains centered on you when you move. You gain a swim speed equal to half your land speed (minimum 5 feet), and can see, hear, and breathe normally within the seanmantle. The spell lasts as long as you concentrate on it, or you may spend 1 spell point to allow the spell to continue without concentration. At 5th BCB this swim speed improves to equal to your land speed.


General Seamantle Talents


Hostile Seamantle

SpellSeamantle
PrerequisiteSeamantle, BCB 8th
BenefitThe seamantle now allows you to make a slam attack by forming a pseudopod of water, inflicting damage appropriate for your size (1d8 for medium). This slam attack has a reach of 30 feet. In addition, as a 3 AP action , you can attempt to extinguish fires by touch. You automatically extinguish up to a 10-foot cube of normal fire. Against magical fire effects, your touch acts as dispel magic ; this also applies to any non-instantaneous fire effect that comes into contact with you. Even if you fail to extinguish a fire, you are not harmed by it.

Mobile Seamantle

SpellSeamantle
PrerequisiteSeamantle, BCB 8th
BenefitYou may choose to swim within your seamantle instead of walking. When doing so the seamantle moves at your normal swimming speed, but may be used to swim vertically into the air, allowing you effectively to fly while the spell is in effect.

Protective Seamantle

SpellSeamantle
PrerequisiteSeamantle
BenefitYou may spend an additional spellpoint when casting seamantle to cause attacks against you to be treated as if you had cover against them. At 10th BCB you are instead treated as having improved cover, as if you were being attacked while below the surface of the water. The cover granted by this talent does not enable you to make stealth checks. Magical attacks against you are unaffected unless they specifically would not work underwater.

Tranquil Waters

SpellSeamantle
PrerequisiteSeamantle
BenefitAll water within the area of the seamantle are treated as calm water for the purposes of Athletics checks to swim. The cover bonus from seamantle when using this talent is reduced to cover from improved cover. This prevents sprays and blasts of mundane and magic water from striking with enough force to deal damage, move creatures or halt their movement, or perform any action that requires an attack roll or combat maneuver check.

Water Globe

SpellSeamantle
PrerequisiteSeamantle, BCB 4th
BenefitYou may spend an additional spell point as part of casting seamantle to cause it to affect a radius of 20 feet around you.

0 items under this folder.