| Keyword | Enchantment, Mental |
|---|---|
| Prerequisite | Cold(Fire-Anima) Affinity |
| Target | One creature. |
| Duration | 1 minute per BCB |
| Range | Close |
| Action | 4 AP |
| Saving throw | Resilience negates |
| Spell resistance | Yes |
| Description | You may spend a spell point to make a Resilience save attack against a creature. A successful save attack causes the creature to become drowsy making them staggered for 1d4+1 rounds plus an additional two rounds if you succeed by at least one degree. On two degrees of success or more the creature instead falls asleep. Awakening a creature is a 3 AP action. Sleep does not affect unconscious creatures, constructs, or undead creatures. Failure by less than one degree causes the creature to instead become unbalanced for 1 round. |
General Sleep Talents
Mass Sleep
| Spell | Sleep |
|---|---|
| Benefit | Your sleep may now affect all creatures within the target area. |
| Prerequisite | Sleep |
| Target | All Creatures in a 10 foot radius burst. |