KeywordEnchantment, Mental
PrerequisiteCold(Fire-Anima) Affinity
TargetOne creature.
Duration1 minute per BCB
RangeClose
Action4 AP
Saving throwResilience negates
Spell resistanceYes
DescriptionYou may spend a spell point to make a Resilience save attack against a creature. A successful save attack causes the creature to become drowsy making them staggered for 1d4+1 rounds plus an additional two rounds if you succeed by at least one degree. On two degrees of success or more the creature instead falls asleep. Awakening a creature is a 3 AP action. Sleep does not affect unconscious creatures, constructs, or undead creatures. Failure by less than one degree causes the creature to instead become unbalanced for 1 round.


General Sleep Talents


Mass Sleep

SpellSleep
BenefitYour sleep may now affect all creatures within the target area.
PrerequisiteSleep
TargetAll Creatures in a 10 foot radius burst.

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