Keyword | Enchantment, Mental |
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Prerequisite | Cold(Fire-Anima) Affinity |
Target | One creature. |
Duration | 1 minute per BCB |
Range | Close |
Action | 4 AP |
Saving throw | Resilience negates |
Spell resistance | Yes |
Description | You may spend a spell point to make a Resilience save attack against a creature. A successful save attack causes the creature to become drowsy making them staggered for 1d4+1 rounds plus an additional two rounds if you succeed by at least one degree. On two degrees of success or more the creature instead falls asleep. Awakening a creature is a 3 AP action. Sleep does not affect unconscious creatures, constructs, or undead creatures. Failure by less than one degree causes the creature to instead become unbalanced for 1 round. |
General Sleep Talents
Mass Sleep
Spell | Sleep |
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Benefit | Your sleep may now affect all creatures within the target area. |
Prerequisite | Sleep |
Target | All Creatures in a 10 foot radius burst. |