Below is a list of universal talents. Universal talents are unique in that they allow for the modification of spells without being tied to a single specific spell, or in the case of affinity talents work as a baseline to meet the prerequisites of other spells.

While Affinity talents are also universal talents they are listed separately for ease of viewing; but affinity talents can be of several sub-categories, such as Meta talents

Affinity Talents

Affinity talents are a unique type of talent in that they serve multiple purposes. They work as a baseline for many spell qualifications, unlocking various spells when they’re picked up, usually at least one is granted by a class at first level. They assist spells with the elemental Keyword’: to define the damage type of the spell. A number also functions as a spell granting some minor ability.

All affinity talents have an Essence or Anima version which represent opposing forces of that element. A creature must select once the talent is acquired, though some classes may also define if you obtain the Essence or Anima effect as well. Gaining an affinity talent a second time does not grant the opposite effect and instead feats or other effects must be taken to gain the opposite side of their affinity talents.

AffinityEssenceEssence Damage TypeAnimaAnima Dmage Type
[Air Affinity](/Magic/Universal Talents/Affinity Talents/Air Affinity)AirSlashingVoidVoid
[Fire Affinity](/Magic/Universal Talents/Affinity Talents/Fire Affinity)FireFireColdCold
[Nature Affinity](/Magic/Universal Talents/Affinity Talents/Nature Affinity)NatureNatureDecayDecay
[Water Affinity](/Magic/Universal Talents/Affinity Talents/Water Affinity)WaterPiercingEarthBludgeoning

Alter Talents

Similar to form talents, alter talents can be used in polymorphing. The major difference is alter talents are simply a collection of traits and do not replace the creature’s base form but simply add to it, as such they are commonly used with transformation or alter self for generalized changes such as becoming larger or smaller.

NamePrerequisite
[Agile Reflexes](/Magic/Universal Talents/Alter Talents/Agile Reflexes)Air(Essence) Affinity
[Alter Limbs](/Magic/Universal Talents/Alter Talents/Alter Limbs)-
[Bestial Spirit](/Magic/Universal Talents/Alter Talents/Bestial Spirit)Nature(Essence) Affinity
[Prickly](/Magic/Universal Talents/Alter Talents/Prickly)Nature(Essence) Affinity
[Size Change](/Magic/Universal Talents/Alter Talents/Size Change)Any Affinity Universal Talent

Form Talents

These talents list a number of forms that polymorph (or similar) spells can use. A form talent lists various pieces of information about the type of creature mimicked; such as limbs, speed, and traits. Features such as speech indicate if you can speak your normal languages (without additional magical assistance) in this form, as well as hands to indicate the ability to manipulate objects as a normal humanoid character. If a form or alter talent grants the same trait (such as Darkvision 60 feet) it does not stack and still cannot be applied more than once.

NamePrerequisite
[Aquatic Form](/Magic/Universal Talents/Form Talents/Aquatic Form)Water(Essence) Affinity
[Arachnid Form](/Magic/Universal Talents/Form Talents/Arachnid Form)Nature(Essence) Affinity
[Avian Form](/Magic/Universal Talents/Form Talents/Avian Form)Air(Essence) Affinity
[Beast Form](/Magic/Universal Talents/Form Talents/Beast Form)Nature(Essence) Affinity
[Draconic Form](/Magic/Universal Talents/Form Talents/Draconic Form)Any Affinity
[Elemental Form](/Magic/Universal Talents/Form Talents/Elemental Form)Any Affinity
[Humanoid Form](/Magic/Universal Talents/Form Talents/Humanoid Form)Nature(Essence) Affinity
[Plant Form](/Magic/Universal Talents/Form Talents/Plant Form)Nature(Essence) Affinity
[Serpent Form](/Magic/Universal Talents/Form Talents/Serpent Form)Nature(Essence) Affinity
[Void Form](/Magic/Universal Talents/Form Talents/Void Form)Void(Air-Anima) Affinity

Meta Talents

Meta talents is the overall term used to describe talents that can apply to almost all, if not all, spells. These tend to be common talents that exist to be taken to make a caster overall more versatile. A character must know at least one spell before they can select a meta universal talent.

NamePrerequisite
[Anchored Spell](/Magic/Universal Talents/Meta/Anchored Spell)-
[Delayed Magic](/Magic/Universal Talents/Meta/Delayed Magic)-
[Empower Spell](/Magic/Universal Talents/Meta/Empower Spell)-
[Extend Spell](/Magic/Universal Talents/Meta/Extend Spell)-
[Focused Spell](/Magic/Universal Talents/Meta/Focused Spell)-
[Imbue Spell](/Magic/Universal Talents/Meta/Imbue Spell)-
[Maximize Spell](/Magic/Universal Talents/Meta/Maximize Spell)-
[Merciful Spell](/Magic/Universal Talents/Meta/Merciful Spell)BCB 3rd
[Piercing Spell](/Magic/Universal Talents/Meta/Piercing Spell)BCB 2nd
[Quicken Spell](/Magic/Universal Talents/Meta/Quicken Spell)-
[Reach Spell](/Magic/Universal Talents/Meta/Reach Spell)BCB 4th
[Selective Spell](/Magic/Universal Talents/Meta/Selective Spell)-
[Silent Spell](/Magic/Universal Talents/Meta/Silent Spell)-
[Spellstrike](/Magic/Universal Talents/Meta/Spellstrike)-
[Spread Spell](/Magic/Universal Talents/Meta/Spread Spell)-
[Still Spell](/Magic/Universal Talents/Meta/Still Spell)-
[Widen Spell](/Magic/Universal Talents/Meta/Widen Spell)-

Shape Talents

Some spells may have shape talents applied to them, causing them to target an area rather than a single creature. These may only be applied to spells with the Shaped keyword. This uses the same saving throw as the spell does already. If the spell has no saving throw and deals damage the spell gains a Physical(Agi) save attack causing creatures within the area to take half damage on a failed save attack.

NameRanmgeSpecialPrerequisite
BeamLine 20 feet + 10 feet per BCB.You can spend 1 spell point to cause a spell to affect creatures in a line instead of a single creature. The line affects an area of 20 feet + 10 feet per BCB.-
ConeCone 10 feet + 5 feet per BCBYou can spend 1 spell point to cause a spell to target a cone instead of a single creature. The cone affects an area of 10 feet + 5 feet per BCB.-
ExplosionRadius 10 feet + 5 feet per 5 BCB.You can spend 1 spell point to cause a spell to target an radius instead of a single creature in a radius 10 feet + 5 feet per 5 BCB you possess within the range of the spell. You may instead choose to target an area around you instead of a single creature with a burst or 10 feet + 5 feet per 5 BCB you possess centered on yourself.BCB 4th

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